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Ascension’s SpacePad Provides Tracking Solution for Innovative New Immersive Games

Burlington, Vermont USA: June 17, 2003: Maelstrom Virtual Productions (Leicester, UK) now has several ground-breaking interactive virtual reality games in circulation that rely on motion tracking from Ascension Technology. Their soon to be released virtual tennis game will continue this successful pairing of technologies.

Touring the United Kingdom, Ireland, Spain and Italy, both a virtual soccer challenge and a cricket game use Ascension’s SpacePad® tracking devices for motion control. The forthcoming tennis game will use SpacePad as well. Designed for integration into OEM products, SpacePad is ideal for Maelstrom’s customized hardware approach to complete integration in their virtual reality products.

The virtual soccer game is set in Japan’s Yokohama Stadium, location of the 2002 World Cup Final. Wearing a headset and foot sensor, the player engages in a penalty kick shootout against a computer controlled goal keeper. The headset allows the player to look around the stadium while the SpacePad foot sensor accurately tracks the player’s foot.

According to Matt Davies of Maelstrom Virtual Productions, “The tracker allows people to swing their foot as they would do to kick a real ball. Calculations are made at the virtual point they would kick the football [soccer ball] to determine the speed and direction of the ball.”

SpacePad takes its name from the design of its magnetic field transmitting antenna which is a completely flat loop of wire locatable in a pad near the user. SpacePad is a 6 degrees-of-freedom real-time tracker capable of tracking up to four sensors with one electronics unit.

In conjunction with UK’s Channel 4 television, the England and Wales Cricket Board commissioned Maelstrom to produce the first ever totally immersive cricket game. Players wearing an actual cricket helmet incorporating a VR headset try to hit the ball by using a physical cricket bat which SpacePad tracks for speed, position and angle. The game is designed to accommodate different ball speeds which gives younger players a chance to hit the ball. As the player swings to hit the ball, the program calculates the speed of delivery against the strength and direction of the stroke, which in turn determines the distance the ball is hit and how much the player scores.

In the forthcoming tennis game, users will wear a VR headset while they hit the ball using a real tennis racket. The racket will be accurately represented and tracked for speed, position and angle. Eleven virtual soccer challenge games were produced; five are now still on tour. Cricket tours as part of the Channel 4 Roadshow to all UK test matches.

Maelstrom Virtual Productions (Leicester, UK) manufactures interactive virtual reality software and produces immersive virtual reality solutions for architecture, entertainment, pharmaceutical applications and training simulations. For more information, go to www.maelstrom.com.

Ascension Technology Corporation (Burlington, Vermont USA) develops magnetic, optical and inertial motion-tracking solutions for 3D computer-graphics applications in military targeting systems, simulation, virtual reality, biomechanics, animation and medicine. For more information, go to www.ascension-tech.com.

-end-

For Immediate Release

Contact: Jack Scully (802) 893-6657 or e-mail: jscully@ascension-tech.com

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For inquiries, call (802) 893-6657 or e-mail ascension@ascension-tech.com.